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How to host a modded minecraft server 1.11.2
How to host a modded minecraft server 1.11.2







how to host a modded minecraft server 1.11.2

In this case you must declare the module as the example artifact above. Other times, you may want to store the files maven-style, such as with libraries and mods. Only the path will affect the final downloaded file. This module provides a path option, allowing you to directly set where the file will be saved to. If you are providing a simple file to be placed in the root directory of the client files, you may decided to format the module as the examplefile module declared above. The most important factor is where the file will be stored. The format of the module's artifact depends on several things. The file is parsed recursively, so there is no limit.

how to host a modded minecraft server 1.11.2

Submodules can also declare submodules of their own. A quick example would be a mod, and the configuration file for that mod. Typically, files which require other files are declared as submodules. Module.subModules: ModuleĪn array of sub modules declared by this module. If omitted, then the module will be required. Module.required: Requiredĭefines whether or not the module is required. If the extension is not provided, it defaults to OR the module's artifact does not declare the path property, its path will be resolved from the ID. Modules which are stored maven style use the identifier to resolve the destination path. Version information and other metadata is pulled from the identifier. All modules that are not of type File MUST use a maven identifier. The sub module has a declared path, so that value will be used.

how to host a modded minecraft server 1.11.2

The parent module will be stored maven style, it's destination path will be resolved by its id. Server.modules: ModuleĪ module is a generic representation of a file required to run the minecraft client. If false, the server will not be autoconnected to even when the user has the autoconnect setting enabled. Whether or not the server can be autoconnected to. Servers which are not the default may omit this property rather than explicitly setting it to false. If multiple servers have mainServer enabled, the first one the launcher finds will be the effective value. If this field is not defined by any server (avoid this), the first server will be selected as the default. This will tell the launcher that this is the default server to select if either the previously selected server is invalid, or there is no previously selected server. Only one server in the array should have the mainServer property enabled. discord.largeImageKey: string - Name of the uploaded image for the large profile artwork.discord.largeImageText: string - Ttooltip for the largeImageKey.Displayed on the second status line as Server: shortId discord.shortId: string - Short ID for the server.Server specific settings used for Discord Rich Presence. The version of minecraft that the server is running. Server.icon: string/urlĪ URL to the server's icon. Displayed on the UI to provide users more information. scription: stringĪ brief description of the server. If the ID changes, all data related to the old ID will be wiped.

#How to host a modded minecraft server 1.11.2 mod#

The launcher saves mod configurations and selected servers by ID. "largeImageText": "WesterosCraft Example Server ", "description": "Example WesterosCraft server.









How to host a modded minecraft server 1.11.2